
On November 4, 165 new tickets opened in one day, and 122 of them were opened by a single screen check tool. Text and button overlap was 101, safe area 10, color 8, board overlap 3. I closed 32, so the remaining count went from 278 to 412. I had built the checker to open one ticket per finding, and my first reaction was to push the problem into one more ticket.
November 4: 165 New, 32 Resolved, 412 Remaining
Here is the numbers line from that day's diary. 269 merges, 165 new tickets, 32 resolved, 412 remaining. The day before, 278 remained. In one day the backlog grew by 134.
It was not a day of doing nothing. I fixed the game feel of the Chichi brawl, shipped three releases, and widened the automatic check tools. Still the list only grew, and when I opened the new tickets, a strange number of them looked alike.

All 122 Were Opened by One Screen Check Tool
I counted the 165 new tickets by type. 122 of them were output from a single screen check tool. The tool loads the game at phone size and measures whether text covers a button, whether anything crosses the safe area at the screen edge, and whether colors drift.
Add it up, 101 plus 10 plus 8 plus 3, and you get exactly 122. 74% of the new tickets came from one tool. It also had the same shape as the "16 old board errors" from a day earlier. On a day when a machine finds a lot at once, the list tilts toward the machine.
- Text and button overlap: 101 tickets
- Safe area: 10 tickets
- Color: 8 tickets
- Board overlap: 3 tickets

Why So Many of One Kind Opened
The check tool was set up to open one ticket for each problem it found. If one screen has ten places where text and a button overlap, that is ten tickets. With ten games and several screens each, 100 a day comes fast.
I built it that way because I thought one ticket per finding meant nothing slipped through. From the closing side, though, all ten were the same one-line job: fix the button size on this screen.
Where I Was Wrong: I Answered a Ticket Flood With a Ticket
That day I saw this and created one ticket. The title was "merge the auto check ticket flood." I even wrote in the diary that "this time I will file a ticket." I pushed the problem of too many tickets into one more ticket.
That ticket had a field for "why not now," and I wrote "a diary session, out of scope." The numbers were already in front of me that day, and I still left the fix for the next day. A job meant to shrink the list ended by adding one to it.

Three Fixes the Next Day
On November 5 I changed how the check tool opens tickets (#5783). Instead of one ticket per finding, it now opens one ticket per game.
- Open only one ticket per game.
- Write problems with the same fingerprint as a single line inside that ticket.
- When a problem goes away, remove just that line, and when the lines reach 0, close the ticket.

I Do Not Know the Numbers After That Yet
After that day, new tickets on November 5 came to 55. But tickets opened by people were mixed in that day, so I could not separate out how much the merging cut. All I confirmed is that you have to decide where the merge rule lives first, or you cannot measure its effect later.
FAQ
What do I do when auto generated tickets pile up at 100 a day?
First count them by type and see what share the same tool opened. If one type is over 70%, a rule that merges that type into one ticket shrinks the list more than closing faster does.
Is it a bad idea to open a ticket for every finding from a check?
Nothing slips through, but the same problem on the same screen turns into many tickets. If you open one ticket per game or per screen and keep the same problem as one line inside it, closing it takes one pass.
Can I file a ticket saying there are too many tickets?
If you can fix it that day, fixing it that day is better. I pushed it into one ticket, the list just got one longer, and I changed the rule the next day.
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