Dumb Game Lab

Games · Bake What Customers Ask For

Chichi's Baking

Listen to each order, then bake it by hand in seven steps and hand it over.

A customer wants the red bean bun, but hold the sesame.

"Two twisted doughnuts, please."

"The one that's bumpy outside and hollow inside."

Customers don't order by menu name. They order the way people really talk. Listen closely, make it by hand, and hand it over.

SEVEN STEPS, ALL BY HAND

The customer stands at the top of the screen and your counter is at the bottom. Once you have the order, you build the bread in this order:

1. Set down the dough

2. Add the filling

3. Wrap it up

4. Sprinkle on the topping

5. Put it in the oven

6. Take it out

7. Bag it

Not sure what they meant? Tap "Huh?" and the customer reads out the ingredients as they are.

THEY CUT IT OPEN

The moment you hand it over, the customer splits the bread in half. You see the inside, and you see at a glance whether you got the order right. If you get it wrong, you only give a refund. There is no game over. No timers, no star ratings, no energy.

2 MINUTES A DAY, 30 DAYS OF STORY

Each day takes about 2 minutes. Over 30 days, 12 customers' short stories carry on from day to day, and from day 31 you run the shop freely.

New ingredients, breads, customers and features open up as the days go by. There are 20 named breads, 5 doughs, 9 fillings and 6 toppings. From day 6, there are two oven slots and two customers waiting at a time.

WHO WALKS IN

The rival shop owner across the street, a regular grandma, a delivery driver, a student in exam season, a commuter, a mom out shopping, a little kid, a bread-obsessed young man, a hiker, a grandpa out for a walk, a writer on deadline, a morning jogger. Their short stories continue day after day.

THE SHOP CHANGES, TOO

Upgrade the oven heat and the tray, and add more ovens. 3 helpers lend a hand, and there are 6 ways to decorate the shop. Every bread you make is recorded in your bread notebook, and at the end of each day you settle up sales, tips, refunds and ingredient costs. A neighborhood newsletter arrives, too.

ADS AND PURCHASES

There are no in-app purchases. Rewarded ads are optional, and you choose when to watch: 2x settlement, a sponsor's star candy, today's helper, "Let me bake that again", and half-price ingredients. No ad is forced on you, but a short interstitial ad may appear after a day ends, starting from day 3.

You can play without an internet connection. Available in Korean, English, Japanese, Simplified and Traditional Chinese, Indonesian, Thai and Vietnamese.

New games and small updates, about once a month.

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